![]() If you want to use/test this environment, apply Main.event to an FE8U ROM using Event Assembler. Only the first four palettes (or eight if using 2-palette mode) are used. AA2 grabs the first frame in the dictionary (which would be the first frame in the script if the dictionary is ordered) and uses its palette to construct the installer’s palette. Frames are kept in a dictionary, which seems to be ordered in later versions of Python, but unordered in earlier versions. Which frame’s palette is used might depend on which version of Python you’re running. The palette of the animation is grabbed from one frame’s image. Make sure to keep lzss.py in the same directory as AA2.py, as AA2 imports lzss. This installer file can be included in a buildfile to insert the battle animation. AA2 produces an EA Installer.event file as output. It’ll also need the images referred to in the script to be present in the same directory as the script. AA2 is a python script that takes an FEGBA battle animation script (in the usual format) as input. This is an environment that serves as an example use of AA2. lzss.py is used to compress palettes and spritesheets. I also referenced circleseverywhere’s Animation Assembler.
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